From Interview Task to Production Feature - WunderGraph

Akshay Garg

May 17, 2025·4min read

When I started the interview process at WunderGraph, I didn't think much of the take-home assignment. I assumed it would just be a solid frontend task to showcase how I think. What I did not expect was that it would end up in production with actual users.

This is the story of how a single interview task became my first open-source contribution to Cosmo—and marked the start of my journey at WunderGraph.

Designing the Playground Share Feature for Cosmo

I applied for a Senior Frontend Engineer role. The assignment was to build a small but thoughtful UI feature inside Cosmo Studio, WunderGraph's frontend for managing GraphQL federation.

The task was to allow users to share their current Playground session with a link. It sounded simple on paper, but it involved:

I went all in. I treated it like a real feature, not just a task. I took time to understand the architecture, asked questions when I got stuck, wrote tests, and focused on the full experience. I had no idea it was based on an actual customer request.

How It Became a Real Contribution to Cosmo

After submitting the assignment, I had a review call with WunderGraph's CTO, Dustin. He liked the approach and suggested that, if I was interested, I could clean it up and raise a PR to the main repo as an open-source contribution.

That's when it clicked: this thing might actually go live.

It didn’t ship right away. After joining the team, I spent some time refining the feature before finally pushing it into production.

I cleaned up the code, polished the user experience, and addressed feedback before submitting this PR. It introduced a modal-based UI for generating shareable session links that are encoded via lz-string. The goal was to make it easier for teams to collaborate, debug, and share reproducible setups.

Shortly after it shipped, I found out it was already being used in production by companies like SoundCloud. That was a surreal moment.

Under the Hood: Decisions, Edge Cases & Trade-offs

While implementing the feature, I made a few deliberate technical and UX decisions to keep the experience clean, performant, and intuitive:

These kinds of product and architectural decisions are what made this fun: solving small but meaningful UX problems while thinking about scale, resilience, and clarity.

Writing Developer Docs

I also wrote the official developer-facing documentation for the feature: Sharing Playground Sessions. The guide walks users through:

This was my first time contributing to public OSS docs, and I loved being able to treat documentation as a first-class part of the product.

Lessons from My First Open Source Contribution

Looking back, this experience taught me a lot:

Joining WunderGraph Through Open Source

Finalizing and shipping this feature was more than just a technical milestone—it showed me that WunderGraph genuinely values trust, autonomy, and thoughtful engineering. The team was supportive from the start. They were quick with feedback, open to ideas, and always willing to dive into details together. I got to dive into a complex codebase, shape the user experience, and contribute to something real from day one.

If that sounds like your kind of work, you might enjoy being part of the team.